Character Design
This blog presents a 3D modelling process of a character, made universally to have costumes/gears attached to them. The full model is made up of the following 2 3D shapes (see Fig. 1):
- Sphere – For the head, the shoulders, the hands and the upper thigh.
- Cylinder (edges bevelled with the Bevel modifier) – For the neck, the arms, the torso and the legs.
| Fig. 1 – Image of the character model. |
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| Fig. 2 – Image of the 3D model featuring Crow Country's protagonist, Mara Forest |
Process
Randosom (2024) Mara Forest - Crow Country, Cults 3D. Available at: https://cults3d.com/en/3d-model/art/mara-forest-crow-country?srsltid=AfmBOoqzBvOt89rIC1-LWfZEsGbw6DFg75vK6riOjEqR-QncAby6vW6w (Accessed: 06 May 2025).
Bevel edges (2025) Bevel Edges - Blender 4.4 Manual. Available at: https://docs.blender.org/manual/en/latest/modeling/meshes/editing/edge/bevel.html (Accessed: 06 May 2025).
Mirror modifier (2025) Mirror Modifier - Blender 4.4 Manual. Available at: https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/mirror.html (Accessed: 06 May 2025).


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